How to apply UV maps where the target is *almost* oriented the right way?
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Creating "Star Trek" ship hull specularity image maps can be a pain. But does it really need to be?
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I've been paining myself on how folks have made geodesic domes. It seems like an awful lot of work to do, and it must be pretty difficult to get everything all lined up. Then it occurred to me that Lightwave Modeler has all the necessary tools to do this quickly and very easily.
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